This character was created with the purpose of exercising in anatomy sculpting inside Zbrush. After finishing the high-poly model I decided to bring that guy into a game engine. For that reason I made retopology, a rough texturing pass with Substance Painter and a IK-Rig inside Maya.
Retopology was made inside Maya, using quad draw tool. The textures were quickly made in Substance Painter. The result was rednered then in Marmoset Toolbag 3. Total Triangles: 9,058
High-poly model, sculpted and decimated in Zbrush. Keyshot renderings.
The rig is still in progress.