This character was created with the purpose of exercising in anatomy sculpting inside Zbrush. After finishing the high-poly model I decided to bring that guy into a game engine. For that reason I made retopology, a rough texturing pass with Substance Painter and a IK-Rig inside Maya.
High poly
High-poly model, sculpted and decimated in Zbrush. Keyshot renderings.
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Low poly
Retopology was made inside Maya, using quad draw tool. The textures were quickly made in Substance Painter. The result was rednered then in Marmoset Toolbag 3. Total Triangles: 9,058
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Rig IK/FK
The rig is still in progress.
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