During my 7-month internship at Deck13 Interactive, I had the pleasure of working as a 3D Environment Artist and contributing to many levels of The Surge 2, both the base game and the DLC.
I witnessed an exciting final phase of production. During this time, levels were being detailed, optimised and finalised for the upcoming release. This meant I was allowed to decorate the relatively sparse level geometry and do set dressing in the in-house engine (Fledge) using available props. I paid attention to environmental storytelling and tried to support the storyline with thoughtful placement of props. 

The upper picture ▲ is from the level "The Great Wall". My task was to create set dressing and storytelling using props and decals.

Apart from general set dressing and decal placement, this part required some custom cable meshes, which were modelled with splines in Maya.

I spent most of my time working on the levels: Undeground and The Great Wall . I also contributed to these levels: Gateway Bravo, A.I.D. Command, Downtown Jericho and VBS Krakow (DLC)
After the final art pass and content lock, I worked on the optimisation of the levels: the levels: Decal Rendering, Shadow Mesh and Collision Mesh modelling.

This project was a huge team effort and I had great support from my Art Team Lead: Mark Hacker and my colleague Andreas Lott who was an excellent mentor. I am also very grateful for the support of my kind colleagues from the Art Department: Romina Scagliarini, Yve Weber, Ludwig Plath (Environmental Art), Alina Dreesmann, Alexander Bönicke (Level Design), Sergei Kurlenko, Constantin Copony (Tech Art), Timm Schwank (Art Direction) and many more.
The Surge 2 - The Kraken DLC
After finishing the levels for the main game, I collaborated on the concept and blockout of the DLC level. I was also able to add set dressing to this level. My other tasks included: vegetation placement, material creation, minor prop modelling, managing the asset zoo - collection of props, instancing modular geometry level geometry.

▲ The whole area had to have a suburban feel. The placement of perfectly mown lawns, shrubs and barbecue equipment did the trick.

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